In-Depth Feature List
Photo Support Foto 3D builds and places a UV texture on any model by using a series of photographs. Regardless of the type of camera you use, Foto 3D will calibrate itself automatically for the best results. Foto 3D allows you to take anywhere from 20 to 256 pictures to create your textured 3D model.
  • Mat Printing
  • Lens Calibration
  • Up To 256 Images Per Object
  • Automatic Camera Calibration
  • Merge Additional Photos


Surface Generation Foto 3D generates a model that includes surface smoothing and interactive mesh decimation. For use in a 3D rendering package, such as Strata 3D CX, you'll want the highest quality mesh possible. For real-time 3D use, such as Live 3D, you may want to reduce your mesh density for faster downloads.
  • Surface Optimization
  • Interactive Mesh Decimation
  • Fast Wireframe Generation
  • Clipping Plane


Save & Export Features Once you're finished with your project, simply export it into VRML or 3DS. Then your file can be imported into Strata 3D CX for rendering and animation, or into Strata Live 3D for real-time display on a web page or PDF document.
  • VRML
  • 3DS


Masking Features With a complete toolset that includes automatic mask generation, interactive theshold controls, shrink wrapping and brushes, you're guaranteed a positive result. Once Foto 3D creates the 3D object, you can then rotate it to any position and finalize any additional masking that may be required.
  • Automated Masking
  • Shrink Wrap Tool
  • Interactive Threshold
  • Masking Tools
  • Import External Masks


Texturing Features Foto 3D creates a photo-realistic UV texture for your model. You can use Adobe Photoshop to modify the texture from any angle. Simply copy the view to Photoshop, modify the texture, and paste it back into Foto 3D. All texture blending occurs automatically. Optional Photoshop plug ins require CS 4 or CS 5.x. Not compatible with CS 6.
  • Automatic Texture Creation
  • UV Unwrapping
  • Incremental Map Generation
  • Texture Map Editing
  • External Texture Editing
  • Large Map Resolution
  • Tone Correction

System Requirements
Macintosh Minimum System Requirements
  • Power Mac with Mac OS X 10.4 or later
  • Intel Mac with Mac OS X 10.4 or later
  • 512 MB RAM
  • 75 MB free disk space
  • Monitor resolution of 1024x768
  • Optional Photoshop plug ins require CS 4 or CS 5.x. Not compatible with CS 6.
Windows Minimum System Requirements
  • Windows 7, Windows Vista, Windows XP, Windows 2000 with SP 4 or later
  • Pentium Compatible or better
  • 256 MB RAM
  • 330 MB free disk space
  • VGA color display with 800x600 resolution
  • Optional Photoshop plug ins require CS 4 or CS 5.x. Not compatible with CS 6.