To edit a Primitive after it has been inserted, use the Object Properties palette. Most changes you make using the Object Properties palette do not take effect until you click out of the field, or press Enter, Return or Tab.
All Primitive objects contain a Name field and a One-sided checkbox:
· Name. Give the new object a name.
· One-sided. This is the default setting, which makes your object solid. Disabling (unchecking) this option gives you a hollow (two-sided) object. A two-sided sphere with a transparent texture appears hollow, like a soap bubble.
Use one-sided objects for textures that are transparent with refractive properties, such as glass for a crystal ball or a child's marble. Also use one-sided objects if you want to apply a volumetric texture such as Fog. This gives the Fog a volume to reside in, rather than only a surface.
The Object Properties palette may also contain the following controls, depending on which kind of primitive shape you are using.
· Complexity slider . The position of this slider determines the complexity, or amount of detail, with which the object is rendered, both in the modeling window and in the final image. It does NOT change the actual complexity of the object, but only the way the renderers display it.
· Absolute checkbox. Unchecked, the slider shows complexity based on the renderer, the size of the object and its proximity to the view plane. Checked, the Complexity slider shows the EXACT percentage of the maximum complexity allowed.