Strata 3D allows you to set a ground plane for your model. You can access this feature on the Ground tab of the Environment palette.
In this tab you can select any texture to use as a ground plane. You can also create a new texture from this dialog, or select None. Select only one texture from the pop-up list on the Ground tab.
Although the ground plane is infinite, you can set the scale for the texture you apply in the x and y fields. Remember - ground planes are not visible until you render.
Ground plane. Place a check in this box if you want to use a ground plane in your model. When this box is checked, the Y grid is used as the ground plane for the model.
A ground plane is infinite in size, and cannot be moved. Particles, such as those generated by Fountain effects, will bounce from the ground plane if they come in contact with it, or simply gather on the surface, depending on the amount of energy the particles have.
Texture. You can apply any surface texture to the ground plane. All of the textures that are available appear in the Texture pop-up list. Select one to apply to the ground plane, or create a new texture by selecting New from the popup. Strata 3D will render the ground plane with a light gray texture if no other texture is applied.
Texture Scale. If the texture used on the ground plane contains a map, you can specify its scale. All maps use normal tiling with infinite repetitions.
Edit. Click this button to edit a texture that you've applied to the ground plane. The Texture Editing dialog for the selected texture is displayed, and you can modify it as desired.