With Mist you can create patchy fog-like clouds that change and dissipate over time.
· Color. The color that will be transmitted through the mist. Any color but white will obscure objects seen through the mist.
· Direct. The color of light reflected from directional light sources.
· Ambient. This is the color of the ambient (background) light reflected from particles of mist.
· Link colors checkbox. When this box is checked, the color set in the Color field is also used in the Direct and Ambient fields.
· Detail. The amount of detail in the mist effect. A setting of zero makes your mist very smooth and even, while a setting of 100 produces a lot of variation.
· Density. The levels of density between the patches of mist.
Fields in the Expert (lower) section of the dialog let you set maximum depth of the mist, its scale, and how it will evolve over time. Click the Expert button in the lower left corner of the Mist dialog to expand or contract the dialog box.
· Seed. Changing the value in this field makes the fog unique; it will be different even from other mist textures with the exact same settings.
· Scale. Determines the size of the individual patches of mist. The number sets the size of the largest patches.
· Evolve. Checking this box lets the mist grow and change over time. To simulate an overcast sky, for example, turn Evolve on and set the Speed to lo
· Speed. This setting works with Evolve, and is grayed out if Evolve is disabled. It determines the speed at which the mist evolves over time. A setting of one means that patches of mist will live for about one second, while a value of two means that, on average, a patch of mist will last half of a second.
· Max depth. This sets the maximum depth of the fog and prevents it from completely obscuring the background.
· Start depth. The distance at which the fog begins.
· Apply in object space. The object is filled with mist, and when the object moves, the mist moves with it.
· Apply in world space. When this button is selected, the mist is applied to everywhere in the model space, although it is only visible within the boundaries of the object to which it is applied.When you move the object, the appearance of the mist changes.
· Enable Shadows checkbox. This allows object shadows to be visible within the fog.