1. Click New on the Button bar to open a new model.
2. Select the Sphere tool, and draw a small sphere in the modeling window.
3. With the sphere still selected, choose Make Construction from the Selection menu on the Main menu bar. Your fountain effect has to be applied to some type of object, and construction objects are not visible when rendered. This will make your sphere invisible when rendered, so you will just see the Fountain.
4. On the FX tab of the Resource palette, click on the Fountain tab to bring it forward.
5. Select Soap Bubbles by clicking on its preview, then click Edit on the Resource tab to summon the Fountain editing dialog.
6. Set Amount to 700, move the Life slider to 0 and 8, and set the Size sliders to 2 and 10. Set the Speed to 700, Seed to 23, Weight to -71 and Angle of Spray to about 145 degrees. Click OK.
7. With your sphere selected, and the Bubble fountain highlighted in the Resource palette, click and drag from the texture to the sphere to apply it. When the sphere highlights in red, release the mouse. Or, you can click the Apply button on the left side of the Resource palette to apply the Bubble fountain.
8. Find the Air tab of the Environment palette. Click the Expert mode arrow in the lower left corner of the palette. Set the Wind Intensity to 0.
9. Now find the Project Window; use the hotkey "p" if you need to. Set the Cut-out Point and the Current Time marker to 5 seconds.
10. In the Modeling window, select the Render tool, then click in the window to render your Fountain.
Or, if you would like to render the animation, select Render from the Rendering menu on the Main menu bar.
In the Render dialog, click the All radio button, then Render. Specify a name and location, and the compression settings as the dialogs appear.