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Tutorial | Gem Modeling by Rodrigo Duarte

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Gem Modeling In Strata 3D CX
1 - Starting with a cone
2 - Turn the cone around
3 - Scale the cone on the y-axis
4 - Reduce complexity
5 - Convert to Poly Mesh and extrude girdle
6 - Extruding the crown
7 - We now must scale the crown
8 - How to scale the crown
9 - Reducing the faces of the top face
10 - The cone begins looking like a stone
11 - Bevel the point to create the culet
12 - Time to texture
13 - Create a diamond texture
14 - Test Render
15 - Reflected environmet
16 - Raytracing Settings
17 - How many bounces?
18 - Everything but the caustics
19 - Caustics
20 - Caustics render
21 - Beveling (optional)
22 - Beveled render