The label for the whisky bottle is the final part of the project. It is a simple label that relies heavily on stencil and other maps to define the different materials that make a label.
Measuring the Bottle
We are going to use a map that covers the whole bottle. The bottle is 3 inches in diameter and 8 inches high. The sheet of the cylinder that covers it, then is around 9 inches wide by 8 inches high. In Photoshop terms, a 900×800 pixel image will do nicely.
Maps
The maps we’ll use are:
Stencil
The Stencil map defines which parts of the label are visible and which ones are not.
Color
The color map defines the different colors in the texture.
Specular Color
We’ll make the lower part of the label of a copperish hue. This is achieved by modifying the Specular color.
Bump
The bump map will simulate relief in the label.
The parameters
This is the texture.

Be sure to check blurred reflections in the reflectivity “drawer” and to add a Primary Mix Ratio of 30% in the smoothness “drawer”.
Mapping
A simple cylindrical mapping that covers the whole of the bottle will do. This is the mapping the bottle will take spontaneously if it is not grouped or made into a shape.

Cylindrical mapping
Rendering
The scene will look good with a Soft Shadows – Local Lights Best render setting.
In case the text is not crisp enough, set a Pixel Detail Block Size of 1.
This is the finished image:

This is the final project file. Cheers!





