This listing is in alphabetical order. To see tutorials in date sorted order, go to the Newest category in the menu above.
Battery and iBooks Author
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Export for iBook Author. This tutorial shows you how to take a previous project for a 9 volt battery (starts here) and prepare the model for use in iBooks Author (Apple’s free application for creating iBooks for iPad, iPhone and iPod Touch – get it here). The tutorial walks you through various aspects of the preparation processing, including geometry refinement/optimization, camera usage, material issues and testing.
Creating and Editing Custom HDRI Images
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This tutorial shows how to edit 32 bit per channel HDRI bitmaps in Photoshop. It discusses the difference between 8, 16, and 32bit per channel color and how to work with Photoshop’s HDRI color palette. It also discusses how to use this data inside of Design3D.
Folding Doors
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A lesson on specularity using the glue gun. This tutorial walks through the process of creating a hinged, sliding type door setup. It makes heavy use of nested shapes/instances,the Object Properties palette, the Reflect tool, the Snap tool and the Joint tool to arrange and setup the doors.
Hanging Objects
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This scene management tutorial shows how to precisely control the placement of objects, including the precise placement of an object’s origin. It shows how to use custom active grids, the Snap Tool and the appropriate use of groups.
Placing instances on a subdivided surface
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This tutorial shows how to place instances on a subdivided surface using custom grids.
Metal Bucket Post Processing
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Post processing using the lens blur filter to perform depth of field. This tutorial shows how to use the Photoshop Lens Blur filter using depth data rendered by Design 3D.
Nested Shapes and instances
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This scene management tutorial shows how to use shapes/instances to control the object hierarchy in the scene while still being able to individually colorize a repeating element. This is geared towards beginners
Nizo 800 Camera
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Posing an object that has multiple contact points on a surface. This tutorial shows how to pose or arrange an object that would naturally have multiple contact points on a flat surface when gravity pulls it down.
Old Cell Phone
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Using the Gamma function as a post process mechanism. This rendering tutorial walks through the lighting and light balancing process for an old digital phone. It shows how to use various light amplifiers to get the desired energy level. It finally shows how to use a simple post processing function (gamma) in Photoshop to augment the final rendering.
Reworking the shape of a ribbon object using a Bones/IK chain
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This modeling tutorial discusses several topics relating to the use of the Bones tool. These include the optimization of a mesh for greater subdivision efficiency; and several considerations when using an IK chain on just a specific sub-section of a polygon mesh. It shows how to use the Bones Tool Auto Skin function in conjunction with the Vertex Weight.
USB Memory Stick
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Controlling the position of the pivot with a custom guide. This quick tip/tutorial shows how to adjust the position of the pivot when an object is in a non-standard orientation (not matching world coordinates) by using a custom guide.
Using the Convert to Path tool on imported poly-line geometry
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This animation tutorial shows how to import an open poly-line path from a NURBS modeler and convert it to an animation path.
