This tutorial covers the creation of a room scene, seen from the inside. In this second stage we will apply a basic set of textures to the room.
In the previous tutorial, we created the basic shape of the room. In this one, we continue with the application of the basic textures.
This is the model file we used in the previous tutorial.
What we did is apply some of the included textures (with a little editing), changed the mapping to planar and adjusted the scale. What we got is a better looking room than the one we had before.
The next tutorial deals with cutting holes for the door and windows.