This texturing and lighting tutorial shows how to set up the red material used on the dice. It walks through the use of the Lightdome, the use of an HDRI image, several lighting render controls (angular deviation, raydiosity amplifier) and the use of the Fresnel interpolator.
Note: This tutorial was recorded in version 7.0, but can be done in version 8.0.
Modeling the game die is HERE.
Part II of the texturing/rendering is HERE.
