Fixing boolean derived geometry, part 2.

1. Fixing boolean derived geometry, part 2.
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In part 2, we look at an alternative method for creating the L-shaped geometry from part 1, without the use of boolean function. This method starts with bezier regions created in Adobe Illustrator and results in geometry that is easy to UV map.

Part 1 is here

Part 2 is here

Part 3 is here

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