Our model as we have created it so far is likely finished enough for many circumstances. Sometimes the model wll be rendered in close-up, and the rendering will benefit from a few more details. Here we take a look at a few possible finishing touches.
Tools and key concepts:
- Bevel edges to simulate fillet
- Add edges to create more definition on subdivision surfaces objects
The bevel step demonstrated here can be done in SE, the extra edge definition is not applicable to the SE version of this project.
Have any questions or comments? Use the reply box below to let me know.
