Whisk: Part 5 (wires, organizational setup) (SE/CX)

Whisk: Part 5 (wires, organizational setup) (SE/CX)

This beginner/intermediate tutorial shows how to use Shapes and Instances to control the wire components of the whisk. Shapes/instances are important mechanisms for managing geometry data in a scene and this tutorial shows various ways where this is the case. START...
Whisk: Part 4 (posing on ground) (SE/CX)

Whisk: Part 4 (posing on ground) (SE/CX)

This beginner/intermediate tutorial walks through the process of posing the whisk as if it were resting on the ground. It focuses on two methods for rotating and posing the shape. START FILE Return to project page
Whisk: Part 2 (handle creation) (SE/CX)

Whisk: Part 2 (handle creation) (SE/CX)

This intermediate modeling tutorial shows how to use the Skin tool to create a 3D shape using profiles built in Adobe Illustrator. It specifically addresses the difference between open and closed paths. This tutorial is done in Design 3D SE7, but can also be done in...

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