Whisk: Part 5 (wires, organizational setup) (SE/CX)

Whisk: Part 5 (wires, organizational setup) (SE/CX)

This beginner/intermediate tutorial shows how to use Shapes and Instances to control the wire components of the whisk. Shapes/instances are important mechanisms for managing geometry data in a scene and this tutorial shows various ways where this is the case. START...
Whisk: Part 4 (posing on ground) (SE/CX)

Whisk: Part 4 (posing on ground) (SE/CX)

This beginner/intermediate tutorial walks through the process of posing the whisk as if it were resting on the ground. It focuses on two methods for rotating and posing the shape. START FILE Return to project page
Whisk: Part 1 (wires modeling) (SE/CX)

Whisk: Part 1 (wires modeling) (SE/CX)

This beginning modeling tutorial shows how to create bezier curve data (using the blend tool) in Adobe Illustrator and take that into Design 3D SE (and CX) to create path extrude objects. It then shows how to arrange the resulting artwork to create the wire components...
Quick Mylar Balloons

Quick Mylar Balloons

This is a quick tutorial on making mylar balloons. We will use a flattened sphere but the technique is the same for more elaborate shapes. The texture is the important part here, with the metallic finish and the creases created with a bump map. The balloon itself  is...

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