A shampoo product bottle illustration, Part 2

A shampoo product bottle illustration, Part 2

Part 2 of the shampoo bottle project models the cap. It shows how to model in a way that uses polygon and edge loops to get predictable subdivision. Part 1 modeling the body Part 2, modeling the cap Part 3, modeling the body with an alternate approach using the Hull...
Fixing boolean derived geometry, part 2.

Fixing boolean derived geometry, part 2.

In part 2, we look at an alternative method for creating the L-shaped geometry from part 1, without the use of boolean function. This method starts with bezier regions created in Adobe Illustrator and results in geometry that is easy to UV map. Part 1 is here Part 2...

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