This is a tutorial that deals with changing the local coordinate space of an object to better help deal with texture placement. Projected textures (planar, cylindrical, etc.) are applied relative to the local Z axis of an object and something this isn’t the...
This is a tutorial dealing with the modeling of a nested tube which allows for the independent application of materials to each layer. DOWNLOAD START FILE HERE
This is a tutorial showing how to use the Bones/IK system to help pose and deform part of a sports bottle. HERE is the working file in case you want to practice
Here is a series of examples of custom grids (and a few guides) used in the context of an architectural model. Custom grids are wonderfully useful in facilitating very accurate modeling.