This project walks through various technical issues related to wrapping a texture around a glass bottle.
MODELING
Bottle Label Component 1: Polygon mesh sidedness and texturing. Go to tutorial
This tutorial explains polygon sidedness and how it relates to placing independent textures on either side of a polygon or polygon mesh.
UV MAPPING
Bottle Label Component 2: cylindrical UV creation and bitmap application. Go to tutorial
This tutorial shows how to create undistorted UVs for a cylindrical type object. This tutorial lays some groundwork for applying a double sided label to a cylindrical glass type object.
TEXTURING/RENDERING
Bottle Label Component 3: creating the actual label. Go to tutorial
This tutorial shows how to create a bottle label with a front facing and back facing label which can be seen through glass. This tutorial shows how to correctly set up a UV map to accomplish this.