PROJECT: Creating a grainy metal handle bar

This project walks through the creation of a metal handle bar which contains a grain pattern. It shows how to optimize a dense piece of geometry while retaining UVs. The UVs are used for the grain pattern in addition to anisotropic reflections.


Metal Tube Grain: Part I (UV mapping). This tutorial shows how to adjust the built in UVs from a path extrude derived polygon mesh. It also shows how to optimize the polygon mesh in order to make the UV mapping process more manageable.
Metal Tube Grain: Part II (metal material setup). This tutorial shows how to create a grainy metal.

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