These tutorials walk through the process of modeling, UV mapping, and texturing a fruit and nut bar. A focal point of this tutorial series is the use of the Mask channel to set up a clear transparent plastic region on the nut bar.
MODELING
Nut Bar, Part 0: Create a rounded cube with inset region using subdivision surfaces Go to tutorial
This tutorial is a precursor to the nut bar containing box UV mapping tutorial below (parts 2 and 3). It shows how to create an inset cube with rounded corners which is easy to UV map, and demonstrates how the nut bar packaging box was created. It’s not strictly necessary to follow this tutorial in advanced of those below, but it helps to show how the box was created.
UV MAPPING
Nut Bar, Part 1: UV Mapping the nut bar package geometry Go to tutorial
This tutorial shows how to UV map the nut-fruit bar label geometry. It shows how to use UV seams to properly unwrap the geometry, and also how to set the final UV template to the correct physical size in order to set up final label artwork.
Nut Bar, Part 2: UV Mapping the nut bar box container, 1 Go to tutorial
This tutorial UV maps the box containing the bar objects. It shows several different approaches to the UV mapping processes. One starts directly with the BurnUV Conform function, and the other starts by generating UVs from a projected texture.
Nut Bar, Part 3: UV Mapping the nut bar box container, 2 Go to tutorial
This UV mapping tutorial further describes UV mapping possibilities for the container box. It shows how to rework the UVs generated in the previous tutorial in order to maximize the UV space usage.
TEXTURING/RENDERING
Nut Bar, Part 4: Creating the nut bar label material with a clear plastic region Go to tutorial
This tutorial shows how to use the Mask function to control the interaction between stacked materials. In this particular case it shows how to create a product label with a clear plastic region.