PROJECT: Liquids in a Glass Container

This is a series of tutorials which walks through the process of creating a liquid in a glass object. It has a beginner tutorial set which sets up the scene, including modeling the backdrop and glass object, and then rendering them.

SCENE SETUP

Tutorial 1  Go to tutorial
Setting up and rendering the environment and glass container object.

GLASS AND LIQUID SETUP

Tutorial 2  Go to tutorial
This tutorial looks at the correct way to setup both the container and liquid geometries.
Tutorial 3: Rendering Splines vs. Polygons  Go to tutorial
This tutorial discusses why using the Render Splines as Polygons option is important for render speed (if spline based objects are used in the scene). It also discusses ways to optimize a spline based object for conversion to a polygon-based structure.

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