This project walks through the modeling, texturing and rendering of a product container that has a metallic ink used on part of the label.
MODELING COMPONENTS
Part 1 Go to tutorial
This tutorial models a can type object which will be used to apply a label with a metallic ink component. It shows how the object can be modeled using two different approaches (lathe, polygon modeling/subdivision surfaces). The geometry is set up using a lathe from several bezier curves, and then converts it to a polygon mesh (which can then be UV mapped). As part of the conversion process, from bezier data to polygon data, it discusses some technical issues dealing with surface shading for polygon objects derived from bezier data. The second part models the object as a polygon object which will be subdivided (subdivision surfaces). Finally, a UV map is generated using a cylindrical map as a starting point.
TEXTURING AND RENDERING
Part 2: Label material setup Go to tutorial
This tutorial sets up the labels for the can. It demonstrates how to set up a color label which contains a stencil component from a starting Illustrator file.
Part 3: Label material reflectance properties setup Go to tutorial
This materials tutorial walks through the process of setting up the reflectance properties for the label and the gold material.
Part 4: Lighting setup Go to tutorial
This rendering tutorial shows how to use the Lightdome with an HDRI image to light the scene. It shows how to use the Adjust function to customize the light.
Part 5: Dealing with stencil fringe Go to tutorial
This texturing tutorial shows how to deal with a possible artifacts that can show up when using a stencil map, called fringing.
