Projection Textures and the Local Z Axis (SE/CX)

By Christopher Tyler on August 5, 2013

1. Projection Textures and the Local Z Axis (SE/CX)
Playlist

This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was recorded with CX but can also be done with SE7.


START FILE