This is a quick spilled water tutorial. We will use Photoshop to create a spilled water texture and apply it on a 2D rectangle. This rectangle can go on any surface we want.
We’ll start in Photoshop, creating a 1024×1024 pixel image. We chose 1024×1024 because using powers of 2 in Photoshop when using the clouds filter will yield tilable images.
- Make sure the colors are black and white (D key)
- Apply Filter>Render>Clouds
- Apply Image>Adjustments>Threshold
- Apply Filter>Blur>Gaussian Blur with an 8 pixel radius
- Apply Image>Adjustments>Threshold again.
- Repeat steps 4 and 5 if not satisfied with the roundness of the contour of the “spilled water”
Save the Stencil Map.
For the bump Map:
- Apply Filter>Blur>Gaussian Blur with an 8 pixel radius
- Move the Curves of the image so that the lightest color is 50% gray.
When using Strata 3D CX 7, we can take advantage of normal mapping. Convert the bump map into a normal map using nDo (download here) or other tool.
Back in Strata 3D:
Create a new scene and apply a Reflected Environment. This is important.
Create a horizontal rectangle and apply a tile texture to it.
Copy and paste the same rectangle, and move it up a little (0.001 inch will do).
Remove the tile texture to this second rectangle and apply a new texture, based on a water texture.
Control the size of the texture until it looks good. We should have something like this.
If you can, use a Normal map because it improves a lot.






