This tutorial shows how to use the UV editor and the Conform ‘unwrap’ function to help determine the correct length for an 8-shape object. The object needs to have a specific length when in its final form and this tutorial shows how to use the UV editor for this purpose.
This tutorial shows how to not only create a label with metallic components, but to understand what makes the metallic parts metallic. It discusses reflections on metallic surfaces vs reflections on glossy diffuse surfaces.
In this final part of the handle grip tutorial, we merge the top and grip sections using vertex level polygon editing.
In this second part of the handle grip tutorial series, the grip section is finished. The use of the path extrude tool is explored when used with polygon data.
This tutorial begins the process of modeling a handle grip object that eventually needs to be 3D printed. It shows how to begin the process by setting up the design and art in Adobe Illustrator. The Illustrator art is brought into Design 3D and arranged to begin creating the polygon structure.
This tutorial shows how to model part of an old game joy stick. It specifically looks at the use of planar regions and how to blend between them in a very controlled manner using polygon modeling and subdivision surfaces.