This tutorial shows how to use the UV editor and the Conform ‘unwrap’ function to help determine the correct length for an 8-shape object. The object needs to have a specific length when in its final form and this tutorial shows how to use the UV editor for this purpose.
This modeling tutorial shows how to directly model a shape instead of using the boolean tools. The end object needs to be 3D printed, and boolean tools may not produce geometry that is viable for this purpose.
This tutorial shows how to blend two smaller tubes into a single larger tube
In this final part of the handle grip tutorial, we merge the top and grip sections using vertex level polygon editing.
In this second part of the handle grip tutorial series, the grip section is finished. The use of the path extrude tool is explored when used with polygon data.
This tutorial begins the process of modeling a handle grip object that eventually needs to be 3D printed. It shows how to begin the process by setting up the design and art in Adobe Illustrator. The Illustrator art is brought into Design 3D and arranged to begin creating the polygon structure.