This tutorial shows how to not only create a label with metallic components, but to understand what makes the metallic parts metallic. It discusses reflections on metallic surfaces vs reflections on glossy diffuse surfaces.
This tutorial walks through the process of setting up a glossy material. It shows the basic and proper steps to setting up a material with a diffuse and a glossy component so the material uses the fresnel interpolator and is properly energy balanced. It also explores the Smoothness channel as it relates to the Fresnel
This tutorial walks through the process of using HDR Light Studio to light and render the car key object. It walks through the use of the ‘Illumination’, ‘Reflection’ and ‘Visible Rim’ buttons to produce predictable lighting.
In this material and rendering tutorial the ability to vary the degree of surface roughness according to view angle is explored. This is a powerful technique that simulates real world material properties which can be useful for architectural and product/package design.
This tutorial shows how to use the Mask function to control the interaction between stacked materials. In this particular case it shows how to create a product label with a clear plastic region.
This tutorial begins the process of setting up a complex material system for a cooking pot. It looks at creating a metallic material that uses a series of overlaying ‘modifier’ materials to create the final appearance. Material subsets, anisotropy, UV mapping and incidence reflectance are covered.