This tutorial shows how to use the UV editor and the Conform ‘unwrap’ function to help determine the correct length for an 8-shape object. The object needs to have a specific length when in its final form and this tutorial shows how to use the UV editor for this purpose.
This tutorial shows how to UV map the branching tube shape and then how to use Adobe Photoshop to paint out seams which can appear at UV boundaries.
This UV mapping tutorial shows how to repurpose the UV data set created by the lathe object from modeling tutorial, so a high resolution bitmap can be predictably applied to the spiral object.
This tutorial shows how to UV map the mouthwash product bottle so labels can be applied. It shows how to deal with the various details that can be confusing if you’re not aware of the general UV mapping process.
This UV mapping and texturing tutorial shows how to create embossed text on the wavy object created in a previous tutorial. This tutorial shows why UV mapping the texture placement is superior to using a projection mapping type such as planar or cylindrical mapping.
This tutorial shows how to approach the UV mapping of the metal key component. It specifically shows how to UV map it using planar projection mapping as a starting point, and paying attention to surface normal direction to ensure predictable unwrapping.