Modeling a teapot spout (SE-partial/CX)

This modeling tutorial shows how to use the Skin tool to create a teapot spout. It also shows how to convert this to a 3D bezier surface, perform some bezier editing on this surface, then finally convert to a polygon mesh. The final polygon mesh is edited and then has subdivision surfaces applied. Note that the first several parts can be done in SE 7, while all components can be done in CX.
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Getting your feet wet: modeling a paper airplane, SE version

MORE TUTORIALS BYCHRIS TYLER: Fundamentals | Modeling Texturing | Rendering UV Mapping | Miscellaneous 7.5 Specific This introductory tutorial shows how to model a simple paper airplane object using the polygon modeling tools.
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