This texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels.
This beginner/intermediate tutorial shows how to texture and render the whisk. It shows how to use luminous geometry, a spot light and how to use the Fresnel interpolator. The tutorial is done in Design 3D SE7, but can also be followed in CX.
This brief tutorial shows how to prepare an image for use as a texture map by straightening its contents with the Puppet Warp tool in Photoshop.
In this tutorial we will learn how to use several textures and the stencil channel to make a Damascened button.
This lighting/texturing tutorial for beginners discusses the nature of specularity. While it's geared towards beginners there are a few more advanced tidbits of information are thrown in to help illustrate the nature of the specular highlight.