This texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels.
This intermediate/advanced modeling tutorial shows how to create the rounded edge of the top of the handle. This tutorial is done in Design 3D SE7, but can also be done in CX.
This lighting tutorial discusses the difference in light bounces when from direct and indirect sources.
This quick tip shows you how to manually configure a guide to a specific X, Y, or Z axis but also have a custom location. This is useful when no existing geometry aligns itself to a standard axis but a standard axis guide is needed with a specific location for scaling or rotation.
This tutorial walks through a couple of the rendering parameters in the Render dialog box that deal with light, specifically with radiosity/global illumination.