Modeling a Triangular Tube with Complex Tapered Angles – Part 3

In this segment, we will edit the position of a few vertices to create the rise on the bottom face of the triangular tube. Tools and key concepts: Vertex position editing Use guide tool to control movement of vertices Modifier keys to speed or slow nudge key movements Resize object along one axis.
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Modeling a Triangular Tube with Complex Tapered Angles – Part 2

In this segment we will use the polygon modeling tools to create one side with the appropriate offset and corner wrap, and replicate that side to create the other two sides, perfectly positioned relative to the first side Tools and key concepts: Connect edges Slide edges Cut, paste and delete polygons within the polygon editor Nudge key edits Reset Origin to control replication Replicate command Combine multiple objects into single polygon mesh
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Modeling a Triangular Tube with Complex Tapered Angles – Part 1

In this segment we will set appropriate preferences for polygon modeling, create a triangle using the Regular Polygon tool, convert the triangle to polygon mesh, and begin the basic modeling process in the polygon editor. Tools and key concepts: Preferences for polygon modeling Centering models in world space Regular Polygon tool Convert to polygon mesh for modeling Thickness Deleting faces in the polygon modeler
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Modeling a Triangular Tube with Complex Tapered Angles – Introduction

Introduction. I recently received an inquiry as to how to model an object that initially appears simple enough, but includes some complex angled planes that pose an extra challenge. In this tutorial, we will learn to deal with these unusual angles, and to fit some rivets precisely in place along these angled planes. The video accompanying part one explains the project and its challenges in more detail. This project begins at a beginner level, but moves into more advanced techniques as the model develops
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