UV mapping a seat cushion, Part 2

1. Part 1
Playlist

This is the second part of the seat cushion UV mapping tutorial. This specifically walks through the process of unwrapping the cushion object, first starting with the original, basic subdivision surface object. It then shows two further unwrapping approaches uses a pre-subdivided base mesh to help demonstrate how to avoid or to minimize certain UV artifacts that can show up.

Go here for part 1.

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