Tiles are very regular when new, but as time passes, weather can begin to take its toll on the tiles. This tutorial deals with some techniques for weathering tiles and breaking up the regularity by Composing maps and layering textures to create the tiles and the weathering.
The original inspiration for this texture comes from Iquitos, in the Peruvian Amazon, where I found these beautiful tiles.

Tiles from the nineteenth century, suffering the weather of the Amazon and the decline of the Rubber boom in Iquitos, Perú.
Due to the reflections, these tiles would have to be redrawn from a single sample.
From the tracing –and reinterpreting/simplifying– we obtain a Normal Map in Photoshop.
This is the base for our Tile Texture.
This tile texture will be applied to our geometry using cubic mapping, with a cube size of 1x1x1 in., aligning it to a corner of the geometry.
This gives us the first render, where everything is perfect.
Staining the Tiles
We will use a much larger mapping for the changes in color. The map is this.
This map will be applied on the Diffuse, Ambient, Reflectivity, Specular Amount and Specular Color channels. In all cases they will be enlarged to an 8×8 scale and positioned with offset to each other.
The tiles begin to look weathered.
Cracks
Cracks go on a different texture, layered on top of the tiles.
The stencil map is this one.
The bump map is the stencil map plus a little blur.
The texture looks like this.
We’ll also use cubic mapping, this time 8x8x8 in. We should align the cracks with the same corner to which we aligned the tiles to make everything fit. The cracks make the tiles look quite weathered.
If the pattern still bothers us, we can mitigate it by mirroring the tiling.
We can (finally) add moss to the tiles, for a really neglected look. Moss would be made in a very similar way to the cracks.
















