In this Cobalt modeling tutorial we create a skinned, blended form object. This tutorial further demonstrates the use of line/curve primitives to generate more complex 3D geometry. The use of the Mirror and Rotation tool are also demonstrated.
By Christopher Tyler on June 12, 2018
In this Cobalt modeling tutorial we create a skinned, blended form object. This tutorial further demonstrates the use of line/curve primitives to generate more complex 3D geometry. The use of the Mirror and Rotation tool are also demonstrated.