These tutorials walk through the process of modeling, UV mapping, and texturing a car key.
This tutorial walks through the process of using HDR Light Studio to light and render the car key object. It walks through the use of the ‘Illumination’, ‘Reflection’ and ‘Visible Rim’ buttons to produce predictable lighting.
This tutorial shows how to use the path extrude tool to create piping like objects. It focuses on using the Path Extrude tool to generate polygon based objects which can be subdivided.
This tutorial shows how to blend several objects together, to make them smoothly connect in order to create one object which can be 3D printed. It specifically shows how to control the blending between objects such that the bridge function can be used to create connecting geometry. This connecting geometry is then formed and molded
This UV mapping and texturing tutorial shows how to create embossed text on the wavy object created in a previous tutorial. This tutorial shows why UV mapping the texture placement is superior to using a projection mapping type such as planar or cylindrical mapping.
This modeling tutorial shows how to model a typical door handle sometimes seen in office buildings. It uses polygon modeling and subdivision surfaces.