In this part, we model a metal component that allows the gym handle to connect to other equipment, a metallic loop object.
In this part, we model a typical 6-sided bolt/nut that’s part of the gym equipment.
In part 2, we take the nut component from the 1st tutorial and use custom grids and a shape/instance combination to place them in multiple locations on the gym handle object.
In this tutorial we model a bolt component of a piece of gym equipment.
In part 10, we set up the initial rendering for the packaging. This is designed to be easy and not need a lot of technical understanding for 3D.
In this tutorial I show how to deal with the Enable Radiant Illumination and Raydiosity Bounces functions in the renderer. This covers how light bounces around on diffuse surfaces and is especially useful in understanding how to light interior scenes.