In the 3rd part of the the lipstick tutorial dealing with modeling, the clear plastic cap is examined for its potential to greatly impact render times. The lathe object is a spline based object and this can be slow to render when a refractive material is used. This tutorial shows how to render it as a polygon based object to get the best render time.
In this second part of the lipstick modeling, we model the shaft or body part of the lipstick object.
This tutorial shows how to use boolean subtraction to help model the tip of lipstick.
This tutorial completes the modeling process for the beverage container lid.
In this modeling tutorial we create the upper part of the lid. As part of the modeling process the boolean subtract tool is used in a novel way to help create an inset region of the grip.
This tutorial shows how to model the body of a beverage pitcher.