In part 3, we look at some real-world examples of material set up outlined in tutorial 1 and 2.
In this tutorial we look at modeling a paintbrush roller handle using Adobe Illustrator and Design 3D.
In part two of the metal and paint tutorial, we look at nuanced adjustments to the materials.
This materials tutorial shows how to set up a basic metal and paint material.
In this tutorial we take a look at applying a material using a subset so its bitmap only applies to the outside of a mug.
In this Cobalt modeling tutorial for beginners we take a look at generating a simple L-shaped object using two different approaches in order to explore Cobalts modeling tools.