This tutorial shows how to use the UV editor and the Conform ‘unwrap’ function to help determine the correct length for an 8-shape object. The object needs to have a specific length when in its final form and this tutorial shows how to use the UV editor for this purpose.
This tutorial shows how to UV map the branching tube shape and then how to use Adobe Photoshop to paint out seams which can appear at UV boundaries.
This modeling tutorial shows how to directly model a shape instead of using the boolean tools. The end object needs to be 3D printed, and boolean tools may not produce geometry that is viable for this purpose.
This tutorial shows how to not only create a label with metallic components, but to understand what makes the metallic parts metallic. It discusses reflections on metallic surfaces vs reflections on glossy diffuse surfaces.
This tutorial shows how to blend two smaller tubes into a single larger tube
In this final part of the handle grip tutorial, we merge the top and grip sections using vertex level polygon editing.