Strata 3D University

939 tutorials found

Model a spatula, Part 2

In part 2 of the spatula series, we model the handle component. Part 1 is here. Pare 3 is here.

Model a spatula, Part 3

In part 3, we finish the modeling process with a focus on using custom grids for precise modeling control.

Model a spatula, Part 1

In this video, we begin the process of modeling a kitchen utensil, a spatula.

Randomize bitmaps on repeating instances of an object

In this tutorial, we take a look at a way to randomize the appearance of a bitmap in a material across multiple instances of a chair object. This process allows us to maintain lower level reflectance functions in one base material, while still having a more random appearance across multiple instances.

UV mapping a chair model, part 2

In part 2, we UV map the chair back and seat components using texture projection as the starting point. This is a technique that pre-sets projected UVs that can then be unwrapped which helps to maintain size consistence between multiple UV mapped objects.

UV mapping a chair model, part 1

In this tutorial, we begin the process of UV mapping the various parts of a chair model I’ve created.

Contact Lens Case, part 3. Animate the cap opening.

In part 3, we look at using a Skeleton object to pose and animate the opening of the cap.

Contact Lens Case, part 2

In Part 2, we model the flip top cap of the contact lens case.

Contact Lens Case, part 1

In this tutorial, we begin the process of modeling and posing a contact lens case.

Animate an arrow along a path

This tutorial shows how to animate an arrow moving along a path. This is based on a project I worked on lately to indicate the directional flow of a fluid.

Create a clear plastic material with green colored absorption

In this video, we look at creating the material used for the lid that is a clear plastic with a green absorption tint to it.

Beginner’s First Project in Design 3D CX 8

This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you’ll learn the basics of the user interface and how to work in 3D space.