Creating better glass using reflection recursions and Surface Shading Threshold

By Christopher Tyler on October 27, 2014

1. Creating better glass using reflection recursions and Surface Shading Threshold
Playlist

This rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.


START FILE HERE is the Photoshop layered file shown in the video.

Note: The 3D start file contains both a 7.5 and 8.1 version depending on which application you are using. The 8.1 version will look a bit different than what is shown in the video files since they were recorded in 7.5. In addition, 8.1 will render this file quite a bit faster than 7.5, so the times shown in the Photoshop example file are for 7.5.