We will create a braided ring using the Skin Tool. This is simple but requires order, lest we end up with a mess of squares and tangled geometry.
We will use squares as ribs for our “braid”.
Let us create 4 squares, as in the image below and group them.
Replicate the squares so that we get 8 copies.
Ungroup the groups of squares.
Now begins the fun part. Grab the Skin Tool and begin joining the squares in an orderly fashion: top inside-top outside-bottom outside-bottom inside and back to top inside and again. This requires concentration.
When we finish the strand, we will have used just 1 in 4 ribs. Delete the rest.
Reduce the complexity of the strand and apply linear segments to it.
Convert to Polygon Mesh.
Now make a copy rotated 45ยบ with respecto to the original.
When smoothed and textured, lit, etc. we get this.
This is only the beginning. More to come.






