In this segment we will set appropriate preferences for polygon modeling, create a triangle using the Regular Polygon tool, convert the triangle to polygon mesh, and begin the basic modeling process in the polygon editor.
Tools and key concepts:
- Preferences for polygon modeling
- Centering models in world space
- Regular Polygon tool
- Convert to polygon mesh for modeling
- Thickness
- Deleting faces in the polygon modeler
This video was recorded in CX:
In the above video, I used the Thickness command, which is a CX-only feature: but that is not the only way to complete the project. The following video shows how you can achieve the same end result in SE:
Have any questions or comments? Use the reply box below to let me know.