PROJECT: An Analog Video Recorder

This project covers various aspects of arranging, texturing and rendering an analog camera. Topics covered include arranging the camera as if it were laying on a ground plane; material setup for a glossy and rough plastic; material setup for a rough metal used on many parts of the camera.

SCENE SETUP

Arranging and orienting the camera on a ground plane. Topics covered include custom positions for the pivot; and controlling the rotation of the camera using another object.

TEXTURING AND RENDERING

Texturing the camera handle. This is a discussion about using a fresnel based material for several related black plastic textures. Topics include the use of the Fresnel interpolator; and controlling the fresnel curve using custom endpoint values.

Texturing the camera body. This is a discussion about setting up the rough metal used on many parts of the camera. Topics include setting the smoothness value for the surface; using an HDRI image for environmental reflection; and using a secondary material for a special edge property on curved surfaces.

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