These tutorials walk through the process of modeling, UV mapping, and texturing a car key.

MODELING
Metal Component Modeling Go to tutorial
This tutorial shows how to model the metal component of a car key. It starts with artwork set up in Adobe Illustrator and creates a subdivision surface object from it.
Black Plastic Component Modeling Go to tutorial
This modeling tutorial shows how to create the black plastic component of a car key. This is an advanced modeling tutorial. It shows how to create the patchwork of polygons needed to form the object.
UV MAPPING
Metal Component UV Mapping Go to tutorial
This tutorial shows how to approach the UV mapping of the metal key component. It specifically shows how to UV map it using planar projection mapping as a starting point, and paying attention to surface normal direction to ensure predictable unwrapping.
LIGHTING/RENDERING
Using HDR Light Studio to light and render the car key. Go to tutorial
This tutorial walks through the process of using HDR Light Studio to light and render the car key object. It walks through the use of the ‘Illumination’, ‘Reflection’ and ‘Visible Rim’ buttons to produce predictable lighting.
