PROJECT: Model, UV Map, Texture and Render a dreidel toy

These tutorials walk through the process of modeling, UV mapping, and texturing a dreidel wood toy object.

MODELING

Modeling the dreidel toy object  Go to tutorial
This tutorial models a small game object called a dreidel. It specifically focuses on how to model the bottom rounded part, using 3 different approaches. One method shows the use of the Hull modeling function, using Adobe Illustrator bezier curves as the starting point. The use of deformation lattices as part of the modeling process is also shown.

UV MAPPING

UV Mapping the dreidel toy  Go to tutorial
This tutorial UV maps the dreidel toy model. It uses the Conform to Mesh Burn UV function to do this, but a second approach is also demonstrated which shows how to generate initial UV coordinate from planar mapping in order to control the size of the UV islands.

TEXTURING/RENDERING

Texturing, part 1  Go to tutorial
This tutorial walks through the process of setting up the base wood texture for the toy. It shows how to create a rough, somewhat glossy appearance using the fresnel interpolator, the Smoothness and Index of Refractions channels to control the appearance.
Texturing, part 2  Go to tutorial
This tutorial finishes the texturing of the dreidel spin toy. It specifically applies the coloration and design elements. The process of using only selected materials is described, in addition to the use of material transfer modes. Several texturing techniques for creating a roughened up texture map is explored in Photoshop.

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