Soap bubbles are –almost– always spheres.
We will see how to texture the spheres and how to create two joined spheres.
We’ll start by creating a sphere.
The sphere receives an image texture called Bubble.
The texture is:
- Fully transparent
- Glossy
- With a 15% reflectivity and Cosine reflectivity interpolation.
- With a Specular color map
This is the Specular color map, created from a distorted spectrum gradient.

Let us now add a reflected environment.

A Kitchen Counter reflected environment
We are done with the basic bubbles.

To create two joined bubbles we will join two spheres with a Boolean Union and then add a disc where the spheres join.

Two spheres

Two spheres, joined with a Boolean , with a disc added between the spheres
Add the texture, and the joined bubbles are ready.

Those are the basic bubbles.
