Caustics are concentrations of transmitted or reflected light. If you have ever burnt paper with a magnifying glass, you already know what caustics are.
We will see how to make caustics in Strata 3D and have a look at the different render settings.
We will restrict this discussion to caustics created using spot or point lights, using the photon mapping settings in the renderer.
To render caustics we need two conditions:
- That at least one of our lights has Photons active
- That the render takes photons into account.
To render caustics we can use the Photon reder presets.
If we want more control, we can manually activate photons in the Lighting drawer of the Render Dialog box.
Some parameters that affect the behavior of caustics are:
Lights
Intensity, Falloff type and distance all affect caustics. All these variables affect the final light intensity when calculating caustics.
Render settings
Render settings control the appearance of the caustics in a render (and render times).
Photons per light
Photons per light determines how fine our caustics are. The more photons, the finer the caustics, the slower the render.
Some examples:
Depending on the scene, we may need more or less photons per light.
Photons per Estimate
This estimate parameter controls how fine the sampling is.
There is a noticeable difference between 20 and 100, but not much between 100 and 1200.
Estimate search distance
Defines the distance –in model units– to search for photons that could affect the lighting for a given pixel.
Low values yield grainy caustics.Valores muy bajos generan causticas granulosas. En general, es mejor no tocar este parámetro.
Caustics Brightness
Controls the brightness of the caustics (applause).
All these examples are done with a brightness of 1.0. Below examples with different brightness values.
These examples show the basics of rendering caustics. Please share the results you get.

















