In this tutorial we walk through the process of setting up the white lighting environment and materials for the product bottles.
Part 1 modeling the body
Part 2, modeling the cap
Part 3, modeling the body with an alternate approach using the Hull tool
Part 4, modeling the cap flip top and adding a bones/IK to it.
Part 5, arranging the scene by using shapes and instances, addition of camera.
Part 6, UV mapping the bottle body in order to apply labeling art.
Part 7, A discussion about setting up metals in preparation for creating the metal band on the product.
Part 8, Setting up the white environment and also the bottle materials for final rendering.