COMPACT DIGITAL CAMERA: Texturing, I

By Christopher Tyler on April 22, 2012

1. COMPACT DIGITAL CAMERA: Texturing, I
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This is the first part of a 2 part texturing lesson for the camera. This first part walks through the creation of the body plastic, the rim metal, and the flash components. Tools used include the BurnUV function, the materials dialog, reflectivity, balancing the diffuse and reflectivity channels, bump and a basic discussion of the Fresnel curve.

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