This modeling tutorial imports Adobe Illustrator artwork which contains only non-filled bezier curve segments. It specifically shows how to create thickness for these elements, in addition to setting up the final geometry for proper subdivision surface objects.
Importing the AI artwork and using the Skin tool to create 3D geometry
Converting the art to polygon format, examining non-manifold geometry configurations to watch out for, and using the Show Normals function to determine extrusion direction.
Finalizing the creation of thickness for all the segments.
Starting of the process of joining all the segments to create a closed volume object.
Continuing the process of joining each segment to create a properly patched, closed object.
Continuing the process of joining each segment to create a properly patched, closed object.
Finalizing the subdivision object by adding control edges and hard edge boundaries.