This is a series of tutorials showing how to model, texture and render a desktop calendar. The lighting and render tutorials are geared towards new users. The modeling is more advanced.
TEXTURING FOR BEGINNERS
Part I: A basic paper texture, creation and application for beginners
• Create a basic white texture
• Apply it to the various calendar parts
Part II: Circumvent a possible color matching problem resulting from Apple’s color picker
• Create a yellow material
• Learn how to be aware of a possible issue with Apple’s color picker
• Learn how to import a bitmap into a material
Part III: Tent 2012 Number & Yellow material application
• Apply the yellow material
• Learn to apply it to only some polygons (subsets)
• Import and place a bitmap (2012 numbers) and size/place them.
• Learn about decal and planar projection mapping.
RENDERINGS FOR BEGINNERS
Part I: Lighting and rendering using direct diffuse illumination
• Create a spot light
• Learn to work with the light properties
• Learn about the Render Image dialog
• Specifically examine the Detail channel
• Discuss how the direct light interacts with a material
Part II: Lighting and rendering using indirect diffuse illumination
• Learn about indirect light
• Learn about the use of the Lightdome
• Learn about the Lighting channel in the Render Image dialog
Part III: Improving shadow quality: Adjusting shadow samples
• Learn about controlling shadow quality for direct lights