This project walks through the various aspects of setting up a beer bottle, including the dark brown glass and the label which contains a metallic component.
BOTTLE COMPONENTS
Geometry and glass material setup
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This tutorial walks through the geometry setup, material setup and post processing of a beer bottle. It focuses on creating a material with density.
LABEL COMPONENTS
Part 1: Label modeling and UV mapping
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This UV mapping tutorial creates geometry that will be used as the label on the neck of a beer bottle. It uses boolean operations and also goes through the UV mapping process for the label using the new UV tools in 7.5.
Part 2: Label gold metal layer
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This texturing tutorial shows how to create the gold base material for the neck label of the beer bottle.
Part 3: Label color elements
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This texturing tutorial walks through the process of creating the upper color layer of the beer label. It focuses on understanding the thought process behind the various settings involved in creating its look. This includes the use of the fresnel interpolator, the index of refraction value and the smoothness value. It also shows how to set up the Diffuse Color and stencil bitmap.