This modeling tutorial discusses several topics relating to the use of the Bones tool. These include the optimization of a mesh for greater subdivision efficiency; and several considerations when using an IK chain on just a specific sub-section of a polygon mesh. It shows how to use the Bones Tool Auto Skin function in conjunction with the Vertex Weight.
Reworking the shape of a ribbon object using a Bones/IK chain
This tutorial requires a subscription and you must be logged in.
Playlist
